I am a modelmaker, sculptor, painter, film & TV fan, and gaming enthusiast. Like many others, I fell in love with the smaller details on screen and spent many nights staying up late trying to recreate the weapons, model buildings, and other strange objects that inhabit these cinematic worlds. I set my sights on learning as much as I could about making props and knew I wanted to challenge myself on many different avenues of making, from digital modelling, 3D printing, sculpting, moulding, casting, and more. It's been an amazing four years of learning and I'm immensely grateful I've had the opportunity to develop the skills needed to work at something I genuinely love.
I had decided in First Year I wanted to eventually challenge myself to make a full-scale realistic bust from scratch, since it requires a wide range of different methods and equipment to create, and would serve as a thorough test of all I had learned during the course.
Due to Covid lockdowns, the whole project had to be made from home. It involved a monster clay sculpt, fiberglass moulding, silicone casting & painting, hair punching, digital modelling, 3d printing, and a small amount of carpentry. During this project I got ample experience working a resin 3D printer, pressure tank, vacuum chamber, and airbrush since all were essential to the process.
This is the first fully finished silicone head I've ever made and while it certainly was a challenge, I'm looking forward to making many more.
My thesis covered the direction of effects in the film industry by studying the advancements and decisions made in physical and digital methods within the Star Wars movie franchise.
I chose Star Wars as a good subject to explore due to the clear differences between each of the movies as the quality and availability of new effects methods began to improve over the years. It highlighted the effectiveness of the physical effects in early cinema and how productions began to change with the introduction and development of CGI.