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Andreea Chituleanu

Living Alone

I have set out to create a cohesive collection of works surrounding grief. This major project serves as the final installment. I wanted to create a glimpse into my life dealing with an emotion I had never experienced before. "Living alone" is a visual novel depicting my own personal grief journey. My story takes place over the course of 5 levels, which are played in a first person gamemode, each level is a glimpse into my grief journey.

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Project Objectives

My objective with this project was to evoke strong emotions. Originally intended to be a VR horror/thriller game, "Living Alone", is intended to evoke emotions similar to those which may be felt when grieving. The 5 levels present mirror the 5 stages of grief and the emotions that come with them.

Project Outcomes

This project has allowed me to explore my visual style and visual storytelling abilities.

Thesis: Grief and Gaming - The Escapists Playground

What if escapism is a healthy tool for coping with grief.
My thesis aims to breakdown the stigma often associated with escapism and instead tie it to inner healing. I use the dual process model to create a pathway for coping with grief and show how video games play a part in the healing journey (Stroebe and Schutt, 1999).
Through my analysis of the film Ready Player One (2018), I demonstrate the effects of video games on the grieving person. Furthermore, I discuss the role which virtual worlds have played on Generation Z, as it is the first fully online generation. This area of study is relevant as this is the next generation to make an impact as they begin to enter the working world.
Seeking therapy and working towards understanding our own emotions and how to deal with them is becoming increasingly more accepted. This is why areas of study that include the understanding of emotions are important and relevant. By connecting video games, a media which is comforting to many who play them, to grief, one of the most uncertain emotions, hopefully people can begin to grow around their grief to be able to move forward. The focus of this thesis is on allowing oneself to escape to the inner worlds provided in gaming to make strides towards healing.

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Andreea Chituleanu
BA (Hons) Design for Film

Andreea is a 3D artist based in Dublin,whose work is deeply rooted in the immersive and dreamlike environments reminiscent of childhood video games. From a young age, Andreea was captivated by the fantastical worlds within video games, sparking a lifelong passion for 3D art. She often finds inspiration in ethereal landscapes, celestial motifs and dreamy colour palettes.

BA (Hons) Design for Film