Shape Fight: The Impact of Game Mechanics on User Experience

This project explores the impact of game mechanics on the overall player experience with the final product, aiming to define how differently the players perceive the same game through using different tools to interact with it.

To research this impact, a short game named Shape Fight was created using Godot 4.6.2, which gathered the user data while testing the project. The purpose of collecting this data is later to compare two different input systems within this game and how they affect the final product.

Fighting game screen
Enemy Selection
Fighting scene overview
Thesis
portrait
Anna Madzihon
BSc (Hons) Creative Computing

Hi, I am Anna Madzihon. I wanted to make computer games ever since I saw one, so now I am doing exactly that.

BSc (Hons) Creative Computing