Harry Courtney

Cyborg Tommy

My project centres on the creation of a 1:1 scale cyborg soldier made to fit in an early 20th century battlefield. This project piece combines organic human features with mechanical parts and armour to create an unnerving cyborg character; dressed in a costume that combines early 20th century British police uniforms, industrial & mining protective equipment and military equipment from the First World War. It is shown in a state of battle damage (after being blown in half): exposing many organic & mechanical components that would otherwise be hidden from a viewer.

This project piece features several components that add life and movement to the piece, including an electronic eye mechanism and a working headlamp attached to the helmet.

Full-view photo of the project piece
Close-up view of the soldier's head, showing the damaged faceplate, helmet and exposed eye & surrounding skin
Close-up of the head build, showing the exposed eye held open
Close-up of the mechanical hand: The fingers exposed behind the damaged leather glove
View of the mechanical right hand, with metallic fingers exposed behind the torn fingers of the damaged leather glove
A view of the left arm, showing broken metal parts interfaced with the skin and dressed in bloody shirt fabric and a torn sleeve of the coat
Close-up view of the left arm: showing the broken metallic pieces attached to the skin, as well as the bloodied shirt sleeve and torn coat where the arm was blown off
Primary Goals

My primary aim with this project was to combine multiple different forms and techniques of making that I had previously learned in order to make separate components of different materials and textures. These components would all be combined to create a unified, cohesive character build.

Project Outcomes

Working on this project gave me the opportunity to experiment with and practice a wide variety of materials and techniques to create the final project pieces. This includes: chroming 3D printed parts with spray lacquer and buffing with graphite powder to achieve a metallic effect on armour pieces, chavant sculpting, plaster moulding and silicone casting & painting to make lifelike skin pieces, painting, dying & cutting pre-existing clothes (made from both fabric and leather) to match my costume design and warping PVC piping, making 3D printed joint pieces & padding with foam & wadding to create an internal structure sturdy enough to house all these different components, while also being generally flexible.

Harry Courtney
BA (Hons) Design for Film

I am a 4th year student studying modelmaking in the Design for Film course in IADT.
During my time in this course I have learned a large variety of skills for use in the modelmaking discipline, and have applied those skills in a diverse range of projects in both large and small scale. I have a passion for using skills such as sculpting, sewing, painting and 3D printing to bring unique characters and engaging worlds to life. I have a particular fondness for mediums such as stop-motion animation and puppetry, especially the creative process involved with making for both mediums.

BA (Hons) Design for Film