A Butterfly Murder

A short film motivated by Puccini’s 'Madama Butterfly', transposed to the atmospheric, noir world of 1940's New York. It is a tale of isolation, betrayal and murder. In collaboration with fellow student Ciara Walsh, inspiration was drawn from the visual language of Alfred Hitchcock combined with the symbolism and story of Puccini's opera. The design merges the classic gritty film-noir aesthetic with a feminine touch. It focuses on architectural storytelling through lighting, shadows and textures. The project used Virtual Production and a large LED screen to depict the New York skyline. This integration allowed for a dynamic representation of passing time, emphasising Iryana's isolation and obsession within her studio.

A Butterfly Murder

Iryana slumped dead over her desk with a dagger in her back, she stares directly into the camera
A Butterfly Murder: Iryana lays slumped over her desk with a dagger protruding from her back.
sketchup renders
A Butterfly Murder: 3D SketchUp renders of New York Studio Apartment.
day evening night
A Butterfly Murder: Film stills showing lighting and LED screen changes throughout opening montage. Iryana gets lost in her work.
day
A Butterfly Murder: Iryana looks out her studio window and takes a picture of the nearby buildings.
 TYPE AND BLINDS 2 WAY
A Butterfly Murder: Set dressing of writing desk where Iryana types a letter to her sister. The venetian blinds cast slatted shadows on her back from the moonlight. She is visually trapped in her studio.

'MY Project'

erasmus work
erasmus
Erasmus: Production design and set decoration for short film 'MY Project' exploring the unsettling thoughts of a male nude model. The set was meticulously dressed to emphasise themes of power, observation and hidden personality.

Stasis in Darkness

"I would like to be as empty as a brick wall... I am so tired of the sun, the great bright eye."

Sylvia Plath
ACT 2
Stasis in Darkness: This state utilises a stark, institutional style white-on-white aesthetic to visualise psychological interiority. This stripping emphasises the shadows and forms that mirror her descent into a distorted, airless reality.
3 consecutive stage and lighting set ups
Stasis in Darkness: SketchUp render showing various lighting stages and movement of overhead platform and proscenium.

The Plough and the Stars

storyboard
The Plough and the Stars: SketchUp rendered story board depicting Act Four in the public house in the run up to the 1916 Rising in Dublin.
AutoCad construction drawings and scenic painted elevations of Bessies attic
The Plough and the Stars: AutoCAD construction drawing & scenic paint elevation for Bessie's attic living room created using Photoshop.
MODEL BOX AND PIC
The Plough and The Stars: Act Four: White card model of Bessie's attic living room & camera visualisation.
A Butterfly Murder by Ciara Walsh & Sara Johnston
'MY Project' directed by Krupali Patel
Stasis in Darkness

A design proposal for an immersive theatre performance piece exploring female interiority through the architectural metaphor of Sylvia Plath's ‘The Bell Jar’, drawing on her poetic language and the spatialisation of psychological pressure. This work is rooted in my passion for psychologically-driven design. It is a story about the female experience, with the set functioning as a "human zoo" visualising how society observes, labels and cages women who don't fit the expected mold.
Through visceral lighting shifts, an encroaching fig tree and a steadily constricting proscenium, the architecture itself mirrors her psychological descent, physically tightening the space as the internal 'Bell Jar' closes in. The design forces the audience to step inside the jar and experience Plath’s world firsthand.

The Plough and the Stars

This project reimagines Sean O'Casey's 'The Plough and the Stars' and adapts it for film through the design of two pre-visualised interiors: the public house and Bessie's tenement attic living room. Focusing on historical recreation, the project explores the social and emotional realities of Dublin shortly before and during the 1916 Rising, reflecting the play’s themes of nationalism, poverty, survival and disillusionment through production design and mise-en-scène.
Particular attention was given to the atmosphere and spatial storytelling within the pub set. The contrast between the cold evening exterior and the suffocating, hazy warmth of the interior was used to reflect the limbo state of Dublin City in the run up to the Rising, and the everyday struggles of civilians seeking temporary escape.The use of levels through a staircase within the space visually reinforced the social and ideological divide. Elevating the Irish Citizen Army volunteers above others suggests their romanticised detachment from the harsh realities of survival experienced by those around them.

Thesis: Designing Calm: Slow Cinema as an Act of Resistance - Temporal Experience and Spatial Design in an Accelerated Culture

This thesis investigates the role of production design in facilitating temporal experience within an increasingly "accelerated" culture. It explores how cinematic space can be intentionally crafted to manipulate duration and foster contemplation. The central research question asks how the material environment can function as a form of quiet resistance against contemporary burnout culture, allowing the viewer to "feel" time.
Drawing on Byung-Chul Han’s critique of societal exhaustion, the research analyses how "slow cinema" provides essential "between-times" for reflection. Through a visual case study of Tsai Ming-liang’s Goodbye, Dragon Inn (2003), the study examines the use of interstitial and decaying spaces as "temporal containers." The methodology applies Gilles Deleuze’s theory of the "time-image" to decode how specific spatial arrangements and atmospheric lighting techniques can stretch the audience's perception of the present moment.
The research concludes that the production designer acts as a vital architect of duration, creating immersive environments that offer a necessary break from digital acceleration.

HEADSHOT
Sara Johnston
BA (Hons) Design for Film

Sara is an emerging production and set designer who recently completed her BA (Hons) in Production Design for Film. Sara has spent the last four years honing her skills in AutoCAD, SketchUp and white card modeling. She gained valuable experience during an Erasmus exchange at FAMU Prague, where she collaborated with international filmmakers on various design projects. She has developed a deep understanding of visual storytelling, reinforcing her passion for creating spaces that reflect psychological states. With a sharp eye for detail and a knack for creative problem-solving, Sara works well within a team and is particularly interested in hands-on roles such as standby art direction, set dressing, and prop sourcing in her future.

BA (Hons) Design for Film