Expiry

Expiry is a campaign to raise awareness of planned obsolescence. Primarily focused on tech companies, it fights against these practices by spreading information and creating avenues to oppose practices that harm both consumers and the planet.

The EU is implementing the ‘Right to Repair’ law in 2027. This project concept supports and complements the new law by highlighting that products cannot be fixed if the models are considered obsolete by the company, and petitions to the EU for support. On top of this, only 17% of all tech products are recycled properly. As waste becomes a larger issue, we need to hold the companies that are creating this accountable, as they are intentionally making products difficult to repair.

Expiry homepage animation
Expiry homepage
The Expiry website aims both as a way for people to sign a petition and as a database where people can view new or old tech products to see if they are considered "Expired".
Expiry product page
Expiry petition page
The website has a petition page for the EU to make companies to clearly declare a minimum lifetime of their products, guaranteeing support for products while the consumers know how long they will have this product.
Expiry product animations
Animations from website product pages, showing both an expired and a safe product. The information available for each product includes an Overview, History, Issues, Diagnosis, and Resources.
Expiry single poster in use
Printed ad campaign
Expiry posters in use
Expiry awareness campaign
Expiry billboard in use
Large ad campaign
Motion
A looping motion piece for raising awareness of the cause by showing different products and if or when they are expired.
Laptop Expiry flyer
A booklet with information about planned obsolescence and how you can join in on the fight against larger tech companies. The booklet can split off and turn into a small dithered laptop as a memorable artifact.
Project Objectives

For companies to be held accountable for making products difficult to repair, spot supporting products early into their lifespans and creating more waste that will not be recycled.

Project Outcomes

I created a website that documents tech products that have and will become obsolete. You can view how they broke down and resources for using these products. The website has a petition page for the EU to require companies to clearly declare a minimum lifetime for their products, guaranteeing support for products, and allowing consumers to know how long they will have the product.

To supplement the website, I created a campaign to raise awareness of planned obsolescence and to advertise the website and petition. I created stickers and bands as a proof of concept of what the guarantee on the products could look like. Finally, I created a small booklet you could read about planned obsolescence and how you can help stop it, turning into a small dithered laptop as an artefact people can take home.

I learned so much making this project, from 3d modelling and texturing to website building. I really wanted to challenge myself for my final project, and I definitely felt like I challenged myself, alright, but I'm happy with the vibes and the outcome!

Thesis: The Cost of Free-To-Play: How Game Designers Use Gambling To Hook Players

Buying online goods has become commonplace around the world, even buying goods online that have no physical value. These would include in-game items in many video games. If these items have no real-world value, why is so much money spent on them, and what lengths would people go to acquire them? Many video games offer online goods such as these not directly, but using pseudo-gambling techniques and multiple levels of currency to obscure real prices. Within the framework of gaming, how far can it go before it becomes a serious problem, and how far will the companies go to gain more capital and keep players hooked for longer? Even introducing children to gambling in the form of lootboxes, crates, rolls, etc. In this thesis, I will explore how the lines blur between gambling and gaming, showing what gaming took from gambling and vice versa, using design decisions to scrape even more money and playtime out of their players.

Robin Dennis
Robin Dennis
BA (Hons) Graphic Design

Hey, I'm Robin! A graphic designer from Dublin. I love utilising design to create moving concepts and immersive worlds, using design to put ideas into reality. I'm particularly interested in motion design, 3d modelling and physical design. I love learning new skills and applying them in interesting, satisfying ways. I'm excited to keep learning, developing and using my skills in design to make some pretty cool stuff.

BA (Hons) Graphic Design