Institute of Art Design + Technology Dún Laoghaire
Ireland’s campus for the Creative Industries

Kacper Jaroszynski 

BA [Hons] Interaction + User Experience Design

Hi! I’m Kacper and I love finding different uses of Interaction & UX design. Home and spatial design, habit forming, service design, digital tools and apps are all interesting to me. I've interned at Oracle for 10 months, and realised that I am a systems design nerd. I love making things that work as a part of a greater whole. I also enjoy working on smaller projects that need rich considerations and have challenging constraints. I strive to keep exploring the field of UX further and continue to engage people with my work through captivating stories.

Unping. Live a bit simpler.

Unping is a system of simple analogue experiences that help people reduce their smartphone use without feeling guilty about it. It is aimed at young adults and adults who use phones as their default form of entertainment. One of my main research findings was that 58% of people spend their free time differently now as compared to the times before they owned a smartphone. Unping normalises disconnecting from the online world as part of having free time. It aims to make real-world, simple, activities rewarding again. Project outcomes can work together as a system, or as stand-alone products, giving people choice over how they choose to "unping" their days.



Thesis Title "Through the lens of lived experience: How the architecture of mid-century modern homes pioneered User Experience Design"

The architecture of mid-century modern homes was a precursor of User Experience (UX) Design. My main argument states that UX design methodologies, although undefined at the time, can be traced through principles of modernist architecture of the twentieth century (1930-1970). Reasoning came from the analysis of domestic architectural works by Le Corbusier (Unité d’Habitation), Paul Schweiker (Schweiker’s House), Lenore Sater Thye (Step Saving Kitchen), Peter Womersley (High Sunderland House), Charles and Ray Eames (Case Study House #8). Human-centricity, user goals, user flows, usability testing and prototyping were used to achieve intentional, positive, home experiences that meet the varied needs of people (users) in a given space. Analysis of the IKEA catalogue (1950s-1970s) showed its role in making modernist values accessible to the global population while transitioning from furniture retail to selling appealing home experiences. My conclusion reflects on what we can learn from the modernist practice of home design. There is a need for transdisciplinary collaborations between Urban Planners, Architects, UX Designers and Environmental Designers to create new domestic developments that are positive and liveable experiences, fit for growing population density and the climate crisis.