Institute of Art Design + Technology Dún Laoghaire
Ireland’s campus for the Creative Industries

Ethan Dodd 

BA [Hons] Film + Television Production

Ethan Dodd is an Irish filmmaker from Dublin. He has engaged in filmmaking and storytelling almost his entire life, first becoming interested in film through acting. Ethan started making his own films towards the end of secondary school, and went on to attend The National Film School at IADT, majoring in directing and minoring in editing. He has created several short films in his time there, and is passionate about dark comedies with distinct stylistic flair.

As a director, Ethan excels at working with actors and developing thought-out worlds for his characters to inhabit. As an editor, he can adapt to multiple formats and styles and has a keen eye for story.

Sorry I Have to Kill You

After going too far while protecting her best friend from a bully, Esme realises that there’s a more permanent solution she can provide for her friend’s problems...

Sorry I Have to Kill You is a dark comedy that tackles toxic friendships, and the necessity of liberating oneself from them. The world of the film is totally indifferent to the suffering of its characters, and forces them to rise above and grow in spite of their surroundings.

Written by: Ethan Dodd and Cian Brennan
Directed by: Ethan Dodd
Produced by: Alannah McQuaid
Cinematography by: Eoghan Keane
Edited by: Dara McManus
Sound by: Cian O Malley



Construction Of the Secondary World: Exploring Worldbuilding in Film Through a Case Study of Blade Runner

This Thesis explores the art of Worldbuilding within cinema, examining the theoretical frameworks that inform this process and the role it plays in guiding an audience through a film’s fiction.

Through an analysis of Ridley Scott’s Blade Runner, this Thesis showcases how meticulous and attentive application of worldbuilding theory can create a resonant and immersive secondary world within the film. By examining which particular elements of the theory further its fabrication, the components that distinguish Blade Runner as a masterful example of cinematic worldbuilding are illuminated.