Institute of Art Design + Technology
Dún Laoghaire

Anca-Ioana Avasilichioaiei 

BA [Hons] 3D Design Modelmaking + Digital Art

I am a Romanian-Irish Modelmaking student, I love working digitally and improving my skills in different programs, while also enjoying fine art and sculpture, particularly clay and paint. I enjoy creating concept art and portraits, Clip Studio Paint has been my canvas of choice for the past few years! Incorporating Eastern European/Balkan folklore & history into my art and designs is what my work has focused on throughout my years as a student, and I hope to continue combining vintage with contemporary in many different ways! I hope to either teach, or create artwork for videogames or animation. Design and storytelling is what I am passionate about!

Ileana and the Tea-Machine

My final project is a proof of concept 3D modelled cutscene. Using Blender, Substance Painter, Mixamo and Unity, I modelled, sculpted, painted and animated several assets for a simple scene to convey a story concept to be used in a video game. Ileana is the young female protagonist who drinks tea from the vending machine for the first time in the cutscene. Depending on the type of tea, she will receive a power relating to that flavour within the gameplay. Set in a dystopian mid-to-late 20th century Eastern Bloc town, my goal was to create appealing stylised designs and showcase my skills in the Digital Art field, working in both 2D and 3D.


Alice in Wonderland Adaptations on Screen

This thesis discusses the several ways in which adaptations on screen attached to the story of Alice’s Adventures in Wonderland (1865) and its sequel Alice Through the Looking Glass (1871), developed to focus on the ‘darker’ aspects of the story: horrific imagery and motifs, other worlds, mature subjects and how nostalgia affects the audience through these adaptations. Examples of visual adaptations such as film, television, and video games will be analysed. Themes discussed include visual motifs and symbols, the concept of the parallel world and adult topics as well as mental illness or trauma portrayed through the protagonist. The way the mature viewer interacts and relates to these adaptations - as opposed to the ones aimed at children - and the nostalgia that comes with this will be explored along with the main topics.