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Dominika M Haber
BA [Hons] Animation
Hi! I'm Domi, a Modelmaker and Animator with a primary passion for character design and prop-making. I have a wide variety of interest from concept work, illustration, prop & costume design, 3D modelling as well as character animation itself. While working on my final project I learned to adapt to the difficulties which helped me realize that I would love to focus on character design within both, 2D and 3D digital and traditional mediums.
I worked with and helped on various projects in the past, doing character design and modelling.
That said I'm quite flexible and open to new experiences, eager to learn and improve on other aspects of animation work!
Some of the early designs for the grey wolf character.
All started with exploring many, many shapes, styles and poses in order to have a better feel for the characters I was aiming to create. A lot of my designs come from a bunch of loose, two minute sketches that allow me to focus more on the shapes and structure of the character rather then it's finalised image.
Trying on different styles and using reference photos helped me to explore different ways a character could look, move and eventually shape itself.
It was a lot of fun getting loose with the lines and trying out different ways to draw a character without putting too much thought into them at this stage.
Wolves are amazing and fascinating animals, with a lot of character behind those wild eyes. Designing one was a fun challenge as I wanted to capture few sides of a wolf in one design while still keeping it simple and neat. I wanted to incorporate the strong build of this animal alongside with their hardy temperament with a splash of subtle playfulness.
Foxes always were and will be one of my favourite animals, so designing one was my favourite part of the entire project. It took a lot of trial and error before I settled on this, rather simple design. I needed to keep myself away from adding excessive details in favour of a coherent, easy to follow and animate, design.
The design for the third character, the owl. Getting me out of my comfort zone to explore some avian based characters. Despite my love for birds figuring out their anatomy and translating it into my cartoon like style posed a challenge I was happy to take on.
One of the colour and texture study, on the much earlier design of the Grey Wolf. Harsh light and shadows are my favourite to work with when it comes to 2d illustrations. Allowing me to drawn out much more character out of a character.
Forest background work, started with a lot of warm up sketches, moving myself away from a hard line-art and into more painterly style for much softer look of a warm lit, snowy forest. I found it extremely relaxing working with such soft colours and freedom of more painting-esque but not fully realistic style.
A step-by-step breakdown of a run cycle for the grey wolf character.
A simple yet defective way to explore a character in motion. Something I find tedious to do but it gives me a better understanding of where I should or need to make adjustments.
It allowed me to further alter small bits of the designs in order to make my life when animating, much more easier.
First sequence of short scenes I worked on with the designed characters. It is a compilation of 3 separate shots forming a more cohesive sequence. Although I mainly focused on the design aspect of the characters, I also wanted to push myself into creating some sense of ambiance through performance of said characters.
The snow particles becoming a true challenge of this sequence.
A short, close-up clip of another take with the grey wolf as a main focus. A simple loop animation in order to get some soft, blend of shading and light worked into the scene.
Character Design & Performance
Through this project I mainly focused on exploring the process of designing and developing characters, set within the confounds of my original world building story line, where those characters could be a part of. And further animating them into a handful of short scenes.