Hey, it's Mikaela! I like computers, designing and collecting plushies! I started gaming at a young age and that inspired me to learn more about gaming computers. This then led me to achieve two QQI certificates in Computer Science. I taught myself how to draw when I was 10 years old and that got me into designing. During my time at IADT, I created many different and fun projects, from designing websites to creating 3D Unity games to developing VR applications. My favourite out of all was designing user interfaces!
This project aimed to analyse the UX design process in VR and discover VR design patterns. To achieve these goals, a VR museum application has been designed and developed from the ground up. The name of this application is VR Museum Feudal Japan. It showcases a particular era in Japanese history. It was developed on Unity and the VR headset used was the Oculus Quest 2. The application was used for usability and functionality testing to uncover VR problems and VR design patterns. This helped with providing positive user experiences for the users. The application has also been iterated many times to show the before and after as part of the UX process. The project was completed in about six months using the SCRUM framework. It was regularly developed on a sprint by sprint basis, in which a sprint lasted for two weeks.