My passion for creative problem solving lead me to computing at IADT where I discovered a love for coding in virtual environments. I create games, physics and graphics simulations and anything else that allows programming to enable my creative visions.
Path following behaviour is an area of emerging significance in the field of computer autonomy and, as such, my thesis presents an exploration into its applications to real world data through the development of an air traffic control simulation with Dublin Airport’s arrival pattern as the accompanying data called 'Altitude ATC'. The simulation is developed with the utilisation of several key game development techniques and aims to explore the underutilised potential of applications that exist in the narrow spectrum between game and simulation.
My thesis explores the viability of gamelike simulations as well as various methods for planning motion for autonomous vehicles in computer applications.