Lara Glynn 

BA [Hons] Visual Communication Design

Delivering thoughtful design solutions that connect and grow communities that are concept led and socially conscious. Bringing fresh motion, print and spatial solutions to your challenge, I add value to interdisciplinary team dynamics. I previously interned at Design Bridge Amsterdam and have volunteered in Kolkata, both of which reflect my commitment to the wider global community. I deliver sustainable, crafted, user-centred solutions across digital, print and 3D environments. My key strengths lie in visual identity and experiential, spatial design, user experience and art direction.

Project Description

Imposter Syndrome- feeling like a fraud, even where success is habitual? Waiting to be tapped on the shoulder and asked to leave, or more confident that you won’t get the job, the call, the sale, solve that problem, than that you will?

Face it! builds on the shared strength of the 70% of professional Creatives in experiencing Imposter Syndrome. It’s your personal and or collective toolkit to flip that imposter voice to one of a growth mindset. Through a website, a suite of office tools including coping cards and prompts to support that positive environment, and a personal app for private use and community connection.

The toolkit helps us hold our ground in those moments where our ideas are pushing boundaries, our use of media innovates, our connections challenge- so that we protect our power, growth and change moments. Face It! Is the real app for when you feel like a fraud.


'Happy the city where the citizens obey' - The role of hostile design in responding to and shaping our behaviour

Design contributes to the regulation of behaviour both cumulatively in spaces like streets, and individually as we experience different objects. Sometimes design decisions are accidental by virtue of their juxtaposition with each other and therefore have an unintended cumulative impact, and other times, we enjoy a carefully constructed experience. Our behaviour is affected and sometimes modified. Milton Glaser wrote that ‘good design is good citizenship’. Where design works, our shared lives make it easier for us to be better citizens but it cannot compensate for policy gaps.

This thesis, triggered by the Dublin city motto- ‘Happy the city where the citizens obey’ explores the city and whether hostile design features actually make us more obedient as citizens, or whether they contribute to creating a silently more divided society.