Niall has been involved in music since a young age. He studied traditional West African percussion from Master Drummers in West African over a twelve-year period. He has also been an electronic music producer and DJ since 1992 and commenced academic studies in Creative Music Production in 2018. Since then, he has focused on music and audio production in 3D, using multi-channel speaker systems, and virtual headphone 3D audio through binaural techniques. Niall is a trained and qualified sound therapist, and is now using this combination to produce audio for meditation and sound therapy sessions, while also continuing other electronic music production ventures.
This is a demonstration piece of audio produced by the generative music production system created for the project described at the end of this page. The system can produce at least millions of infinite pieces of music based on options chosen by the client/s. Each possible piece will be different each time it is initiated and can, in theory, play forever, without repetition. The options chosen for this demonstration piece are seen in green by clicking the following image.
This audio is produced in binaural. Use headphones for 3D audio effect.
This audio level is very dynamic. It has parts where everything may seem far away and some parts where sounds will seem very close, and therefore much louder! Think about being at a sound bath in the real world where the practitioner will be moving around the space. This virtual space is quite large in comparison. It is advised to set a comfortable loudness level before listening. This could be done by, for example, playing another YouTube video that is perceived as loud by you. While playing that video, adjust your headphones volume until its it is loud but comfortable, lower it a fraction again, then come back and start listening here. If tempted to turn it up again, please resist.
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This particular short demonstration piece is designed for deeper sleep triggering. Options chosen to target this purpose can be seen in green by clicking the image below.
This audio is produced in binaural. Use headphones for 3D audio effect.
This audio level is very dynamic. It has parts where everything may seem far away and some parts where sounds will seem very close, and therefore much louder! Think about being at a sound bath in the real world where the practitioner will be moving around the space. This virtual space is quite large in comparison. It is advised to set a comfortable loudness level before listening. This could be done by, for example, playing another YouTube video that is perceived as loud by you. While playing that video, adjust your headphones volume until its it is loud but comfortable, lower it a fraction again, then come back and start listening here. If tempted to turn it up again, please resist.
Click on image to view full size
Purpose - Rhythmic Entrainment
This audio is produced in binaural. Use headphones for 3D audio effect.
This audio level is very dynamic. It has parts where everything may seem far away and some parts where sounds will seem very close, and therefore much louder! Think about being at a sound bath in the real world where the practitioner will be moving around the space. This virtual space is quite large in comparison. It is advised to set a comfortable loudness level before listening. This could be done by, for example, playing another YouTube video that is perceived as loud by you. While playing that video, adjust your headphones volume until its it is loud but comfortable, lower it a fraction again, then come back and start listening here. If tempted to turn it up again, please resist.
A Choice and Random Based Generative Approach to Audio Production for Sound Baths and Sound Meditation
This Project designed a prototype system using digital audio production approaches and generative music processes that address drawbacks to the traditional approaches to sound baths and audio supported meditation. There were several drawbacks overcome. These include: infinite and unpredictable audio-on-demand; precisely tuning instruments to target specific frequencies, tuning systems and temperaments; and the accessibility of a multitude of instruments recorded in state-of-the-art recording facilities through sample libraries. The system provides the ability to customise the generated audio from a range of options known to affect the human body and mind. Including atmospheric scene, tempo, root frequency, brainwave entrainment type and target range, vocal toning assist frequency and vowel, and instruments to include. The generated audio is automatically mixed in real-time in a three-dimensional virtual scene. It is rendered in many formats, including higher-order ambisonics, multi-channel speaker arrangements, and virtual three-dimensional for headphones using the binaural approach.