Originally from Limerick, Rebekah has always had a passion for design and filmmaking. Her experience in working on projects both in and out of college showcases her deep interest in collaboration and working with other creatives. As well as this Rebekah's focus has always been geared toward design for screen and she hopes to go on and gain experience within the industry as part of the Art Department.
This first image shows the model in its final form. These seven interior spaces are laid out in four levels. I wanted to create a lot of levels to the home to add drama to the fight scene. The configuration of the house also relates back the original floorplans of Victorian style architecture that I researched and took inspiration from.
The first space I will be discussing is the split level family room. The formal dining room sits a meter above the conversation pit style sitting room. The dining room notes to a modernist approach with the polished con create floor while the sitting references a 70’s trend of sitting room configuration.
The kitchen was one of my favourite spaces to create. I wanted to achieve a lively kitchen full of colour that with little details such as an intricate cupboard door and a colourful tiled floor.
The bathroom was one of the most important spaces in the model regarding the 3D printing. For the sinks, bathtub and toilet I was lucky enough to work with the amazing technicians in the workshop to print these items to scale. I was also able to etch the tiled pattern to create glossy emerald green tiles.
For the nursery I created an intricate designed bay window. I created an eye motif to reference to ideology of privacy within the house. The colour scheme of the space is blue and pink so it could have be appropriate for any type of child. The rocking chair was a pivotal prop of the film and I throughly ended making it.
The basement took on a darker tone to symbolise the more sinister side to occupant of the room. This room doubles as the nanny’s room and it includes a a steep creaky stairs and a sewerage entrance which are key in the films plot.
This is the attic space that is feature at the end of the film. The window also has the eye motif to match the bay window. I felt this suited as the nanny it falls to her death from here and it adds interest to the space. The attic was made from wood and cork as those were the materials I concepted for the space.
The greenhouse I created was redesigned as a much bigger space. This space is the reason for the plot to play out the way it did and therefore I wanted it to be the heart of the project. My design for this includes elaborate window designs and coloured baby breath.
The four images displayed are my concept drawings for the bathroom, nursery, attic and greenhouse. I created all of these on Procreate. It was an excellent process in figuring out the colour palette and adding greenery.
These images are a mix of media to showcase key moments from the film. The two on the right are two shots from the final climatic scene and the two on the left are two shots from the greenhouse. These shots are images from the render model and I drew in the characters and extra details.
This is one of my construction drawings showing the dimensions and floor plan of ground floor. The front elevations are from the kitchen. These construction drawings really helped me develop this skill.
This is a process pic of my white card model. I created this by plotting my construction drawings of the home at 1.25 scale and adhered it to some foam board. This model ensured that all my dimensions were correct.
For my major project this year I focused on the re-design of a 90's classic thriller, 'The Hand that Rocks the Cradle'. The original film takes place in a Victorian home with a minimal colour palette. My aim to to add a sense of drama and suspense to the space to increase the drama felt in the film. I did this by experimenting with colour and patterns to create a more abstracted space. The design of 7 spaces I created acted as a fully realised model of the interior home with a lot of work put into laser-cutting, 3d printing and modelmaking. Throughout the project I also enjoyed my conceptual research on hierarchy, the privileges of modernism in the home and the weaponization of domesticated space.
Thesis: Horror, Colour and Design in Dario Argento’s ‘Suspiria’.
My thesis aim was to investigate the acclaimed director Dario Argento, with regard to his vision for ‘Suspiria’ (1977). It also identified the key areas in which it was effective within the horror genre. It questioned how the films visual language of Art Direction and Cinematography paved a new aesthetic in supernatural horror and was effective in evoking fear within the audience. The dissertation explores key spaces from the film and discusses each from a literal point of view taking note of décor, colour schemes and camera shots that gave the abstracted world Argento had envisioned. The ideology discussed within my thesis definitely informed my major project in terms of allowing the aesthetic of the film dictate the drama and suspense. It also was hugely helpful for me when creating and abstracted weaponized set.