Ron is deeply passionate about the art of lighting and building atmosphere in a scene. They love working as a team and seeing big projects come to life. They really enjoyed their time compositing for the films “White Lobster” and “Taste of Home”.
I decided to spend my year developing my 2D compositing skills based on my previous industry experience working in live action comp. I collaborated on two films - "Taste of Home" and "White Lobster". The main focus was to explore colour schemes and simulating camera elements to help solidify the elements, and highlight the emotions of the scenes.
My thesis explores how Capcom's Monster Hunter: World (2018) utilized animation principles to deepen a player's understanding of monster movement, and therefore help develop their mastery over game controls. It features an exploration of Steve Swink's theory of game feel, and analyses the core gameplay loop under the lens of Mihaly Csikszentmihalyi's flow theory to tie the elements together. While the programming behind the game was strict, the animation helped establish a rhythm that the player can understand and respond to, turning the tide of battle in their favour.